The Traditions

Rules of the Post-Gathering Vampire Society

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The Traditions

The Traditions are the key to ensuring order in undead society.

The first tradition: The Masquerade

Thou shall not reveal thy true nature to those not of the Blood.
Doing such shall renounce thy claims of Blood.

The second tradition: The Domain

Thy domain is thine own concern.
All others owe thee respect while in it.
None may challenge thy word while in thy domain.

The third tradition: The Progeny

Thou shall only Sire another with the permission of thine Elder.
If thou createst another without thine Elder’s leave, both thou and thy Progeny shall be slain.

The fourth tradition: The Accounting

Those thou create are thine own children.
Until thy Progeny shall be Released, thou shall command them in all things.
Their sins are thine to endure.

The fifth tradition: The Hospitality

Honor one another’s domain.
When thou comest to a foreign city, thou shall present thyself to the one who ruleth there.
Without the word of acceptance, thou art nothing.

The sixth tradition: The Destruction

Thou art forbidden to destroy another of thy kind.
The right of destruction belongeth only to thine Elder.
Only the Eldest among thee shall call the Blood Hunt.

Role in Kindred Society

The Traditions form the legal backbone of Camarilla society, although in modern nights, the Prince fulfills the elder role outlined in the traditions. Most vampiric culture springs from the Traditions — presentation is outlined in the Tradition of Hospitality, the Blood Hunt in the Tradition of Destruction and the parceling of land in the Tradition of Domain.

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The Traditions

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